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Damage Type Classification

Operations

Is Melee

Converts minecraft:damage_source prototype into puffish_skills:boolean prototype whether the damage type is considered melee.

Is Projectile

Converts minecraft:damage_source prototype into puffish_skills:boolean prototype whether the damage type is considered projectile.

Is Magic

Converts minecraft:damage_source prototype into puffish_skills:boolean prototype whether the damage type is considered magic.

Examples

The operation is used to classify damage type, such that the experience source gives the player exactly 5 experience every time the player kills entity with damage type that is considered magic.

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json
{
	"type": "puffish_skills:kill_entity",
	"data": {
		"variables": {
			"exp_value": {
				"operations": [
					{
						"type": "get_damage_source"
					},
					{ 
						"type": "puffish_skills:is_magic"
					},
					{
						"type": "switch",
						"data": {
							"true": 5,
							"false": 0
						}
					}
				]
			}
		},
		"experience": "exp_value"
	}
}