Get Effect Operation
Converts minecraft:living_entity prototype into minecraft:status_effect_instance prototype such that it represents the instance of given effect. If the target has no effect returns nothing.
Properties
Effect
Property effect defines an Effect. The operation will return minecraft:status_effect_instance of this effect from the living entity.
Examples
The operation is used to get effect luck on the player and then the level of it, such that the experience source gives extra experience every time player kill entity.
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json
{
"type": "puffish_skills:kill_entity",
"data": {
"variables": {
"luck_level": {
"operations": [
{
"type": "get_player"
},
{
"type": "as_living_entity"
},
{
"type": "puffish_skills:get_effect",
"data": {
"effect": "luck"
}
},
{
"type": "get_level"
}
],
"fallback": 0
},
"dropped_experience": {
"operations": [
{
"type": "get_dropped_experience"
}
]
},
},
"experience": "dropped_experience + luck_level * dropped_experience"
}
}JSON structure
| Property | Type | Required |
|---|---|---|
effect | effect identifier | yes |