Get Effect Operation
Converts minecraft:living_entity
prototype into minecraft:status_effect_instance
prototype such that it represents the instance of given effect. If the target has no effect returns nothing.
Examples
The operation is used to get effect luck
on the player and then the level of it, such that the experience source gives extra experience every time player kill entity.
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json
{
"type": "puffish_skills:kill_entity",
"data": {
"variables": {
"luck_level": {
"operations": [
{
"type": "get_player"
},
{
"type": "as_living_entity"
},
{
"type": "puffish_skills:effect",
"data": {
"effect": "luck"
}
},
{
"type": "get_level"
}
],
"fallback": 0
},
"dropped_experience": {
"operations": [
{
"type": "get_dropped_experience"
}
]
},
},
"experience": "dropped_experience + luck_level * dropped_experience"
}
}
JSON structure
Property | Type | Required |
---|---|---|
effect | effect identifier | yes |